Show less, randomise more: a Cyberpunk 2077 designer on how to stop open worlds feeling exhausting
In the first post for my series on "saving" open world design, I complained that many of today's open worlds
In the first post for my series on "saving" open world design, I complained that many of today's open worlds
The first time I encountered Jack King-Spooner's work, it was when he sent me a copy of Sluggish Morss: Pattern
The situation: Sumo Newcastle are making a dystopian on-foot multiplayer racing game called Deathsprint 66, in which you control one
Baldur's Gate 3 publishing director Michael Douse has reopened the topic of video game pricing, commenting that prices have not
Take the ballroom scene from Disney's Beauty And The Beast, swap the wailing utensils for an army of chibi cats,
If you have experience of the London rental market, there is but one way you can react to a game
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