Breachway early access review: a graceful reinvention of starship combat as a question of taut deckbuilding
The beauty of cards is that they can be anything. You can slap together a working game with them in
The beauty of cards is that they can be anything. You can slap together a working game with them in
During his tenure as the foremost newsperson of the 1980s, Atari's Paperboy faced many grievous challenges - squabbling drunks, swarms
Yesterday I watched a Youtube video about Warhammer 40,000: Space Marine 2, in which sundry, gesticulating milords of the internet
Alruna And The Necro-Industrialists opens with paired quotes from T.S. Eliot's The Wasteland and Mad Max: Fury Road - a
A European consumer advocacy group have published an open letter to the European Union Commission expressing their concerns about video
There are many reasons to play and write about Arco. The Mesoamerican pixelart landscapes, for example - radiant, cloud-hung platters
In the first post for my series on "saving" open world design, I complained that many of today's open worlds
The first time I encountered Jack King-Spooner's work, it was when he sent me a copy of Sluggish Morss: Pattern
The situation: Sumo Newcastle are making a dystopian on-foot multiplayer racing game called Deathsprint 66, in which you control one
Baldur's Gate 3 publishing director Michael Douse has reopened the topic of video game pricing, commenting that prices have not
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