EuroGamer
Well, that was a bit of a gear shift wasn’t it? After about fifteen minutes of standard new-weapons-and-mechanics chatter in Ghost of Yōtei’s big gameplay deep dive reveal video last night, we moved on to that section I think we probably all saw coming. The one where Sucker Punch starts talking about Japanese film directors and the mud from 13 Assassins and how it’s licensed wind from Akira Kurosawa’s estate…
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Ghost of Yōtei’s lo-fi beats mode sums up the very best and very worst of this very weird series
Well, that was a bit of a gear shift wasn’t it? After about fifteen minutes of standard new-weapons-and-mechanics chatter in Ghost of Yōtei’s big gameplay deep dive reveal video last night, we moved on to that section I think we probably all saw coming. The one where Sucker Punch starts talking about Japanese film directors